||[Dec. 7th, 2009|11:18 pm]
Hello. In an effort to avoid any of the glumness that's besieged me off and on this year, I've been spending about 85% of my leisure time playing video games. It's Good Video Game Season, after all.|
It's been supremely effective!
Batman: Arkham Asylum probably doesn't fall under this particular era but it was amazing.
Chronicles of Riddick is one of those oft-mentioned gems from a lot of years back, newly rereleased and remastered, I gave it maybe five hours but never felt invested.
Borderlands is a great game, well at least sometimes, plagued by sameyness after the 25% mark. There's lots of quests but they don't get you anything other than a couple virtual-bux and a pat on the back from yourself. While I was playing it I couldn't stop, but looking back I'm not sure why.
Hit Torchlight as well, but there's so little to that game I don't know what to say. Right click, pick up stuff with bigger numbers than your current stuff, continue. It would be almost impossible to play for me without a podcast or something going.
Boy, what an awfully long game for this day and age. Who has this kind of time? It took me something like two weeks, playing often and sometimes staying up until I could no longer see or wanted to throw up. In summary, it's Another Bioware RPG, but it's been long enough since the last one that I'd forgotten all the tropes, so early on it seemed like a Dynamic and Wonderful Place where Anything Interesting could happen. Later on, it's just another game where you make a couple of decisions the result of which is explained to you in an end-game cutscene.
Still excited for Mass Effect 2, I guess. Shooting at people is much more dynamic and interesting than commanding your sword-dude to hit someone with an swordover and over while you cast the same crowd control spells/talents. I hope ME2 doesn't have the problem DA had where I seemed get through each fight by a thread.
... in preparation for the still long-off PC release of AC2, which every critic says is a 500% improvement on the original. Back in 2007 I feel like I was inundated with views on the first game, because I listened to a lot of video gamer podcasts and everyone wanted to weigh in. Well: It's great, it's repetitive, and it manages to be JUST great enough that the repetitiveness doesn't induce vomiting before the ending.
In the non-computer-screen world, I kept wanting to jump and climb all over stuff during the span I was playing it. That might just be how I am all the time.
Legend of Zelda: Phantom Hourglass
... in preparation for this week's release of Spirit Tracks. I'd hammered through it when it came out, up till the final dungeon, only to put it off out of some misguided desire to go get all the jangly trinkets hidden in the game's vast seas. Dumb idea. Great thing is, though, I picked up where I left off and the game had saved all the little memos I doodled on the in-game map. So I was able to sneak through the last dungeon by reading all these little notes I wrote to myself from the past.
Unfortunately my DS is in a sorry state, it turns off when I close it instead of suspending. So getting through Spirit Tracks on the Caltrain might be tough, given how sparse save points can be in boss encounters. God forbid there be one of those close-the-DS-to-continue puzzles.
Mirror's Edge was on sale for $5, so I briefly tried to enjoy it. Like Assassin's Creed, I feel like I've heard the range of opinions on this one many times over. So far there was one really neat part when you slide off a building and most of the rest seems to be repetitive. One bother is that I feel like even though you're in more 'direct control' in ME, Altair from AC actually had a more interesting (and less fall-to-your-death prone) range of movement. Playing the former after the latter makes me frustrated.
This is a dumb one but I thought Amateur Surgeon on the Adult Swim website was a lot more entertaining than Trauma Center which it's blatantly copying. It feels just about as long, too. Though they both stumble at the end with impossible difficulty.
Left 4 Dead 2
I played it for maybe four hours thus far, which is really only enough for a taste. It's the same as the first game but with more zany weapon choices. I like the axe/katana. Like the original, I'll probably play it enough to get most of the way through all the campaigns, then a little versus, then forget about it forever.
see I wait too long between entries and I just spew out words words words